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O'Reilly Workshop: Build, Compile, and Run Your iPhone App...

O'Reilly Workshop: Build, Compile, and Run Your iPhone App in 2 Days

Friday, November 13, 2009 at 9:00 AM - Saturday, November 14, 2009 at 5:00 PM (ET)

New York, NY

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Ticket Information
Ticket Type Sales End Price Fee Quantity
Registration (ends Nov. 14) Ended $1,200.00 $0.00 N/A
Group Registration Discount (register 3+ attendees)   more info Ended $900.00 $0.00 N/A
Event Details

What will I learn?

  • Build an iPhone application, compile it, and get it onto a device
  • Debug common problems and use the development environment
  • Scan iPhone’s documentation for pieces you want to use in your application
  • Get familiar with the tools for developing on the iPhone
  • Find the confidence to start a simple project and take it to completion
  • Learn where to get more information about iPhone development


About this class

Learn to build mobile applications for today’s most popular platform: Apple’s iPhone and iPod Touch. In this dynamic two-day workshop, you’ll get up to speed on the basics, including the Cocoa programming environment, Xcode suite of tools, the Objective-C language, and Instruments, a tool to help debug your applications. And then you’ll create, not one, but two iPhone applications.

All you need is familiarity with the Mac, basic experience with object-oriented programming (such as Java or Visual Studio), and an understanding of pointers and C syntax. Instructor and knowledgeable iPhone app developer Joe Heck will quickly teach you the rest. What you’ll take away from this workshop is the knowledge to build effective iPhone apps with the same tools Apple uses.

What should I bring with me?

  • An Intel Macintosh laptop computer
  • An iPhone or iPod Touch, if you have one (optional)
  • Basic programming knowledge, including object-oriented programming experience, such as Java or Visual Studio
  • An understanding of pointers and C syntax
  • Familiarity with the Mac
  • XCode and the iPhone SDK installed on your Macintosh laptop

Who should attend?

  • Experienced programmers interested in iPhone application development
  • People new to Mac development and iPhone development

Instructor

Dan Pilone is a Senior Software Architect with Vangent, Inc. He has designed and implemented systems for NASA, Hughes, ARINC, UPS, and the Naval Research Laboratory, and he has taught project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including Head First iPhone Development (coming later in 2009), Head First Software Development, and UML 2.0 in a Nutshell.

 

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More Information

When

Friday, November 13, 2009 at 9:00 AM
- to -
Saturday, November 14, 2009 at 5:00 PM (ET)

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Where
The SLC Conference Center
352 7th Ave.
16th Floor
New York, NY 10001



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If you must cancel for any reason you must notify us in writing 7 days prior to the event, for a refund less a $100 processing fee. Cancellations must be in writing, by fax, email or postal mail. Cancellations within 7 days of the event are non-refundable. You may transfer your registration to another person 48 hours prior to the event by providing authorization to us cancellations@oreilly.com. Confirmed and paid attendees who do not attend or who cancel after the deadline are liable for the entire fee. In the unlikely event of cancellation of the event, the liability of O'Reilly Media, Inc. is limited to the return of paid registration fees.

For questions about registration or assistance with any registration problems, please contact us at cancellations@oreilly.com.

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